Experimenting with Pixel Art in Second Life.
Here's a little Second Life project I was working on over the Easter Break. Basically I just wanted to see whether or not pixel art would work in SL. Turns out it kind of does.
My original plan was to just create wall, ceiling, and floor textures - but I got a little carried away and ended up making furniture and scripted characters too.
I even created a King avi, pictured here with Chancellor Geoff. If you click his face, he'll talk to you - I'll post the script for that at some point. His movement script, however, is very basic so he kind of lurches about.
Not sure why a room of that size needs so many columns. And that door is ridiculously huge. But ho-hum. The camera here is being positioned by a HUD I put together to give the whole thing a bit of an old-school RPG vibe.
It's not all that interesting really and it's extremely unpolished and amateur, but it was fun to make. If you want, you can see it for yourself here (Edit 26-Jul-11: no longer rezzed, SLURL removed). The door will give you a copy of the camera HUD if you want to try that out too.
Credit: Camera HUD uses a modified version of Dischord Schism's Free Camera Position Script.
EDIT 26-JULY-11: Moved parcel and thus SLURLs.