Second Life.
These posts relate to the virtual world of Second Life.
Second Life Travel: Mysterious Wave.
This week’s Second Life travel tip is Mysterious Wave, a post-apocalyptic dreamscape featuring imaginative sculptures and rather effective ambient background sounds. From the place profile: Mysterious Wave opens its doors. Sim minimalist , sculptures exhibition on a musical and outstanding atmosphere that inspires creativity . A world apart , must see ! By Cherry Manga & Anley Piers .…
Second Life Travel: Alpha Point and Omega Point.
This week’s Second Life travel tip comes in the form of a dynamic duo — Alpha Point and Omega Point — a spectacular pair of adjacent sims that will really push your graphics card to its breaking point. Honestly, I think my frame rate maxed out at one per second when I bumped the graphics settings from low to…
Second Life Travel: HuMaNoiD “Beautiful. Serene. Peaceful”.
When it comes to arty builds, there are two things that never fail to impress me — massively complex, visual epics (à la Memento mori) and minimalistic, tranquil dreamscapes. Today’s Second Life travel tip is definitely of the latter. Consisting solely of a tree in the middle of a field alongside several chairs hanging from balloons, HuMaNoiD…
Second Life Travel: Horyu-Ji Temple, Mieum.
Here are some photos I took from Horyu-Ji Temple, yesterday. It’s an awesome parcel of land in Mieum, and home to some high quality temples and shrines, as well as store. The real-world Horuji Temple is a UNESCO World Heritage site and an important landmark in Buddhist culture. It was built in 607 by Shōtoku Taishi in memory of…
Second Life Statistics for 2011.
As we reach the end of 2011, I thought it would be interesting to take a look back on some Second Life statistics for the past year. The last time I did this was almost two years ago, where I briefly analysed the Second Life concurrency statistics for 2006 to 2009. This time I’m going to give a brief overview…
Experimenting with Pixel Art in Second Life.
Here’s a little Second Life project I was working on over the Easter Break. Basically I just wanted to see whether or not pixel art would work in SL. Turns out it kind of does. My original plan was to just create wall, ceiling, and floor textures — but I got a little carried away and ended up making furniture and…
It’s not about “fear of change” — it’s about identity and control.
In a rather unconventional move of PR penmanship, Hamlet Au took to his blog last month and blamed his entire readership for the future downfall of Second Life. It’s your “fear of change” that threatens SL he wrote, guffawing at us all as if we were backwards yokels afraid that electricity might actually be witchcraft. You…
Meaning, prims, and sense-making mechanisms.
Last night I visited @sorornishi’s Second Life art exhibit, Transubstantiation. I’d read an interesting blog post on it by @botgirlq (who’s Machinima I thoroughly recommend you check out!) so thought I’d drop by. As beautiful as it is, one thing I found particularly intriguing was the philosophy behind it. Soror writes: “The Prim contains my body and my…
New Second Life Lab.
I’m slowly getting around to making a new lab in Second Life. My old one was a self-build and starting to look a tad dated, so I’ve replaced it with this prefab. Really not sure what direction I’m taking it in yet — had planned to give it a café style look (thus the counter and tables), but now…
Suggestion: Second Life Social Ads.
It’s not always easy being sociable in Second Life. Sure you can go and accost some unsuspecting resident, make conversation, and then friend them manically before they finally give in, but this is often an awkward, unsuccessful, and extremely daunting process — especially if you’re a newbie. So it’s kind of strange then that whilst the…