Thoughts.

Posts categorised as thoughts are generally opinion pieces.

One year later. TO DO.

Write a blog entry for the first time in god­damn ages. Write some­thing that someone might actu­ally want to read. Redo the theme or some­thing. ~ Aaron
05 Mar
2013

The Gamification of Tooth-brushing.

Well it’s finally happened, the gami­fic­a­tion of tooth-brushing. Start­ing next month, you could trade in $50 of your hard-earned cash for your very own Beam Brush, a tooth­brush that uploads your brush­ing stats to your smart­phone and gives you rewards for reach­ing your tooth-brushing goals. I recall that tooth-brushing was held up by an early gamification…
15 Feb
2012

Second Life Statistics for 2011.

As we reach the end of 2011, I thought it would be inter­est­ing to take a look back on some Second Life stat­ist­ics for the past year. The last time I did this was almost two years ago, where I briefly ana­lysed the Second Life con­cur­rency stat­ist­ics for 2006 to 2009. This time I’m going to give a brief overview…
23 Dec
2011

Attitudes towards video conferencing at Sun Microsystems.

Here’s some­thing inter­est­ing, two reports about atti­tudes towards video con­fer­en­cing at Sun Microsys­tems dur­ing the 90s. Tang and Isaacs (1993): Gen­er­ally pos­it­ive atti­tudes, sys­tem was so pop­u­lar that it was dif­fi­cult get­ting it booked. Hende­r­son and Hende­r­son (2009, reflect­ing on user atti­tudes in the late 90s): “It was com­mon belief at Sun that video­con­fer­en­cing was horrible,…
06 Aug
2011

Is Gamification Sexist?.

Gami­fic­a­tion is every­where at the moment. People from all across the inter­net are blog­ging and tweet­ing about how any­thing and everything can be made bet­ter just by mak­ing it more game-like. The premise is simple, games are fun and enga­ging, there­fore any­thing game-like will be fun and enga­ging too. It’s a dubi­ous claim, but it’s one…
27 Apr
2011

It’s not about “fear of change” — it’s about identity and control.

In a rather uncon­ven­tional move of PR pen­man­ship, Ham­let Au took to his blog last month and blamed his entire read­er­ship for the future down­fall of Second Life. It’s your “fear of change” that threatens SL he wrote, guf­faw­ing at us all as if we were back­wards yokels afraid that elec­tri­city might actu­ally be witch­craft. You…
20 Apr
2011

Meaning, prims, and sense-making mechanisms.

Last night I vis­ited @sorornishi’s Second Life art exhibit, Tran­sub­stan­ti­ation. I’d read an inter­est­ing blog post on it by @botgirlq (who’s Machin­ima I thor­oughly recom­mend you check out!) so thought I’d drop by. As beau­ti­ful as it is, one thing I found par­tic­u­larly intriguing was the philo­sophy behind it. Soror writes: “The Prim con­tains my body and my…
08 Apr
2011

Suggestion: Second Life Social Ads.

It’s not always easy being soci­able in Second Life. Sure you can go and accost some unsus­pect­ing res­id­ent, make con­ver­sa­tion, and then friend them manically before they finally give in, but this is often an awk­ward, unsuc­cess­ful, and extremely daunt­ing pro­cess — espe­cially if you’re a new­bie. So it’s kind of strange then that whilst the…
30 Mar
2011

The Corruptive Power of Knowledge over the User Experience.

You may have seen the image above plenty of times before. If not, look care­fully — what do you see? At first glance the image appears to be a group of dots — but if you study it for some time an image of a Dal­ma­tian sniff­ing at the inter­sec­tion of some pav­ing slabs appears. The interesting…
20 Aug
2010

On Cultivating a More Friendly Writing Style.

When it comes to writ­ing, one thing I obsess about is my nar­rat­ive style. I’m quite aware that without a degree of dif­fi­culty and inac­cess­ib­il­ity I’m not taken ser­i­ously, but when I try my writ­ing seems frag­men­ted and pre­ten­tious. I’m not really a fan of exclud­ing people by mak­ing a text harder, but then again I won­der if it comes at…
09 Aug
2010