linden lab.

Second Life Statistics for 2011.

As we reach the end of 2011, I thought it would be inter­est­ing to take a look back on some Second Life stat­ist­ics for the past year. The last time I did this was almost two years ago, where I briefly ana­lysed the Second Life con­cur­rency stat­ist­ics for 2006 to 2009. This time I’m going to give a brief overview…
23 Dec
2011

It’s not about “fear of change” — it’s about identity and control.

In a rather uncon­ven­tional move of PR pen­man­ship, Ham­let Au took to his blog last month and blamed his entire read­er­ship for the future down­fall of Second Life. It’s your “fear of change” that threatens SL he wrote, guf­faw­ing at us all as if we were back­wards yokels afraid that elec­tri­city might actu­ally be witch­craft. You…
20 Apr
2011

Meaning, prims, and sense-making mechanisms.

Last night I vis­ited @sorornishi’s Second Life art exhibit, Tran­sub­stan­ti­ation. I’d read an inter­est­ing blog post on it by @botgirlq (who’s Machin­ima I thor­oughly recom­mend you check out!) so thought I’d drop by. As beau­ti­ful as it is, one thing I found par­tic­u­larly intriguing was the philo­sophy behind it. Soror writes: “The Prim con­tains my body and my…
08 Apr
2011

Suggestion: Second Life Social Ads.

It’s not always easy being soci­able in Second Life. Sure you can go and accost some unsus­pect­ing res­id­ent, make con­ver­sa­tion, and then friend them manically before they finally give in, but this is often an awk­ward, unsuc­cess­ful, and extremely daunt­ing pro­cess — espe­cially if you’re a new­bie. So it’s kind of strange then that whilst the…
30 Mar
2011

The Corruptive Power of Knowledge over the User Experience.

You may have seen the image above plenty of times before. If not, look care­fully — what do you see? At first glance the image appears to be a group of dots — but if you study it for some time an image of a Dal­ma­tian sniff­ing at the inter­sec­tion of some pav­ing slabs appears. The interesting…
20 Aug
2010

Second Life and Poor User Centered Design.

Yes­ter­day I wrote a post about how copy­bot­ting can essen­tially be seen as the con­sequence of bad design, I spoke about how the design of Second Life is such that some people are will­ing to take great risks in-order to com­pensate for design related prob­lems. I think it’s safe to say that much of those prob­lems are the result…
16 Dec
2009