Second Life Statistics for 2011.
As we reach the end of 2011, I thought it would be interesting to take a look back on some Second Life statistics for the past year. The last time I did this was almost two years ago, where I briefly analysed the Second Life concurrency statistics for 2006 to 2009. This time I’m going to give a brief overview…
It’s not about “fear of change” — it’s about identity and control.
In a rather unconventional move of PR penmanship, Hamlet Au took to his blog last month and blamed his entire readership for the future downfall of Second Life. It’s your “fear of change” that threatens SL he wrote, guffawing at us all as if we were backwards yokels afraid that electricity might actually be witchcraft. You…
Meaning, prims, and sense-making mechanisms.
Last night I visited @sorornishi’s Second Life art exhibit, Transubstantiation. I’d read an interesting blog post on it by @botgirlq (who’s Machinima I thoroughly recommend you check out!) so thought I’d drop by. As beautiful as it is, one thing I found particularly intriguing was the philosophy behind it. Soror writes: “The Prim contains my body and my…
Suggestion: Second Life Social Ads.
It’s not always easy being sociable in Second Life. Sure you can go and accost some unsuspecting resident, make conversation, and then friend them manically before they finally give in, but this is often an awkward, unsuccessful, and extremely daunting process — especially if you’re a newbie. So it’s kind of strange then that whilst the…
The Corruptive Power of Knowledge over the User Experience.
You may have seen the image above plenty of times before. If not, look carefully — what do you see? At first glance the image appears to be a group of dots — but if you study it for some time an image of a Dalmatian sniffing at the intersection of some paving slabs appears. The interesting…
Second Life and Poor User Centered Design.
Yesterday I wrote a post about how copybotting can essentially be seen as the consequence of bad design, I spoke about how the design of Second Life is such that some people are willing to take great risks in-order to compensate for design related problems. I think it’s safe to say that much of those problems are the result…