Research.

The Future of Telecommunications (from 1969).

  In the late 60s and early 70s, most tele­com­mu­nic­a­tion com­pan­ies were hard at work devel­op­ing tech­no­logy they believed would be as suc­cess­ful as the tele­phone. They were enam­ored by a vis­ion of the future that was filled with home-video con­fer­en­cing, remote com­put­ing ser­vices, and tele­com­mut­ing. Pro­duced by The Post Office in 1969, this short film…
03 Mar
2012

Attitudes towards video conferencing at Sun Microsystems.

Here’s some­thing inter­est­ing, two reports about atti­tudes towards video con­fer­en­cing at Sun Microsys­tems dur­ing the 90s. Tang and Isaacs (1993): Gen­er­ally pos­it­ive atti­tudes, sys­tem was so pop­u­lar that it was dif­fi­cult get­ting it booked. Hende­r­son and Hende­r­son (2009, reflect­ing on user atti­tudes in the late 90s): “It was com­mon belief at Sun that video­con­fer­en­cing was horrible,…
06 Aug
2011

Is Gamification Sexist?.

Gami­fic­a­tion is every­where at the moment. People from all across the inter­net are blog­ging and tweet­ing about how any­thing and everything can be made bet­ter just by mak­ing it more game-like. The premise is simple, games are fun and enga­ging, there­fore any­thing game-like will be fun and enga­ging too. It’s a dubi­ous claim, but it’s one…
27 Apr
2011

Meaning, prims, and sense-making mechanisms.

Last night I vis­ited @sorornishi’s Second Life art exhibit, Tran­sub­stan­ti­ation. I’d read an inter­est­ing blog post on it by @botgirlq (who’s Machin­ima I thor­oughly recom­mend you check out!) so thought I’d drop by. As beau­ti­ful as it is, one thing I found par­tic­u­larly intriguing was the philo­sophy behind it. Soror writes: “The Prim con­tains my body and my…
08 Apr
2011

Empathy declines in students, possibly due to social networking.

Accord­ing to a meta-analysis that’s due to be pub­lished in Per­son­al­ity and Social Psy­cho­logy Review next month, col­lege stu­dents are much less empathic than they were twenty years ago. Review­ing 72 samples taken between 1979 and 2009, Sara Kon­rath and col­leagues showed that when it comes to con­cern for oth­ers and abil­ity to see things from…
05 Apr
2011

Community Memory, The First Social Network.

When it comes to the ori­gin of digital social net­work­ing, I guess most people will think about the ser­vices pop­u­lar just after the turn of mil­len­nium. Yet, social net­works have been around for far longer — in fact, accord­ing to a recent Radio 4 doc­u­ment­ary, the earli­est comes not from the nineties, or even the eighties, but 1973. Named…
07 Feb
2011

Virtual World Design Guidelines Courtesy of Microsoft.

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity numbering…
09 Jan
2010

Second Life as a Product of the Mind.

Back in the 1970s, towards the end of the research flurry where com­mu­nic­a­tion sys­tems were being heav­ily stud­ied by both the Brit­ish Post Office and the US Gov­ern­ment, Short and col­leagues (1977) made refer­rence to an idea they termed social pres­ence. Their the­ory was that all forms of com­mu­nic­a­tion var­ied in the degree to which…
08 Jan
2010

Virtual World Research.

Up until now, most of my blog posts have been fairly opin­ion­ated errr… reflec­tions on vari­ous things, events, etc. Don’t get me wrong, I love writ­ing these things — and I have every inten­tion on car­ry­ing on with them — but for a blog that was ori­gin­ally meant to be about research it’s kind of been a little low…
07 Jan
2010

My Lab — The Toeda Research Centre.

One of the most import­ant things when it comes to doing Second Life research is hav­ing some­where to do it (d’uh XD). I guess inter­views could feas­ibly be done in pub­lic places, or at the humble abodes of your par­ti­cipants, but more exper­i­mental stuff really needs its own ded­ic­ated lab. So for this post I’m going…
14 Dec
2009