sl.

Second Life Travel: Horyu-Ji Temple, Mieum.

Here are some pho­tos I took from Horyu-Ji Temple, yes­ter­day. It’s an awe­some par­cel of land in Mieum, and home to some high qual­ity temples and shrines, as well as store. The real-world Hor­uji Temple is a UNESCO World Her­it­age site and an import­ant land­mark in Buddhist cul­ture. It was built in 607 by Shō­toku Taishi in memory of…
21 Jan
2012

Second Life Statistics for 2011.

As we reach the end of 2011, I thought it would be inter­est­ing to take a look back on some Second Life stat­ist­ics for the past year. The last time I did this was almost two years ago, where I briefly ana­lysed the Second Life con­cur­rency stat­ist­ics for 2006 to 2009. This time I’m going to give a brief overview…
23 Dec
2011

Experimenting with Pixel Art in Second Life.

Here’s a little Second Life pro­ject I was work­ing on over the Easter Break. Basic­ally I just wanted to see whether or not pixel art would work in SL. Turns out it kind of does. My ori­ginal plan was to just cre­ate wall, ceil­ing, and floor tex­tures — but I got a little car­ried away and ended up mak­ing fur­niture and…
03 May
2011

It’s not about “fear of change” — it’s about identity and control.

In a rather uncon­ven­tional move of PR pen­man­ship, Ham­let Au took to his blog last month and blamed his entire read­er­ship for the future down­fall of Second Life. It’s your “fear of change” that threatens SL he wrote, guf­faw­ing at us all as if we were back­wards yokels afraid that elec­tri­city might actu­ally be witch­craft. You…
20 Apr
2011

Meaning, prims, and sense-making mechanisms.

Last night I vis­ited @sorornishi’s Second Life art exhibit, Tran­sub­stan­ti­ation. I’d read an inter­est­ing blog post on it by @botgirlq (who’s Machin­ima I thor­oughly recom­mend you check out!) so thought I’d drop by. As beau­ti­ful as it is, one thing I found par­tic­u­larly intriguing was the philo­sophy behind it. Soror writes: “The Prim con­tains my body and my…
08 Apr
2011

Suggestion: Second Life Social Ads.

It’s not always easy being soci­able in Second Life. Sure you can go and accost some unsus­pect­ing res­id­ent, make con­ver­sa­tion, and then friend them manically before they finally give in, but this is often an awk­ward, unsuc­cess­ful, and extremely daunt­ing pro­cess — espe­cially if you’re a new­bie. So it’s kind of strange then that whilst the…
30 Mar
2011

The Corruptive Power of Knowledge over the User Experience.

You may have seen the image above plenty of times before. If not, look care­fully — what do you see? At first glance the image appears to be a group of dots — but if you study it for some time an image of a Dal­ma­tian sniff­ing at the inter­sec­tion of some pav­ing slabs appears. The interesting…
20 Aug
2010

Virtual World Design Guidelines Courtesy of Microsoft.

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity numbering…
09 Jan
2010

Maybe Second Life isn’t that far from Reality.

A little while ago I stumbled across a very inter­est­ing art­icle in a philo­sophy journal. It spoke about an inter­est­ing the­ory of real­ity, and the pos­sib­il­ity that we are all actu­ally liv­ing in a sim­u­lated world. I’ve heard about the sim­u­lated real­ity the­ory before and never really paid it much atten­tion — the idea that we’re all just pieces of…
06 Jan
2010

Second Life User Activity in 2009.

Given that we’ve just passed into a new year, I thought it might be inter­est­ing to take a look at some Second Life stats. The only stuff I’ve ana­lysed so far is the log-in data. For each day (in the­ory any­way), Linden records how many users logged dur­ing the 7, 14, 30, and 60 days, lead­ing up to…
03 Jan
2010