virtual worlds.

Second Life Travel: Mysterious Wave.

This week’s Second Life travel tip is Mys­ter­i­ous Wave, a post-apocalyptic dream­s­cape fea­tur­ing ima­gin­at­ive sculp­tures and rather effect­ive ambi­ent back­ground sounds. From the place pro­file: Mys­ter­i­ous Wave opens its doors. Sim min­im­al­ist , sculp­tures exhib­i­tion on a musical and out­stand­ing atmo­sphere that inspires cre­ativ­ity . A world apart , must see ! By Cherry Manga & Anley Piers .…
28 Feb
2012

Second Life Travel: HuMaNoiD “Beautiful. Serene. Peaceful”.

When it comes to arty builds, there are two things that never fail to impress me — massively com­plex, visual epics (à la Memento mori) and min­im­al­istic, tran­quil dream­s­capes. Today’s Second Life travel tip is def­in­itely of the lat­ter. Con­sist­ing solely of a tree in the middle of a field along­side sev­eral chairs hanging from bal­loons, HuMaNoiD…
13 Feb
2012

Experimenting with Pixel Art in Second Life.

Here’s a little Second Life pro­ject I was work­ing on over the Easter Break. Basic­ally I just wanted to see whether or not pixel art would work in SL. Turns out it kind of does. My ori­ginal plan was to just cre­ate wall, ceil­ing, and floor tex­tures — but I got a little car­ried away and ended up mak­ing fur­niture and…
03 May
2011

Meaning, prims, and sense-making mechanisms.

Last night I vis­ited @sorornishi’s Second Life art exhibit, Tran­sub­stan­ti­ation. I’d read an inter­est­ing blog post on it by @botgirlq (who’s Machin­ima I thor­oughly recom­mend you check out!) so thought I’d drop by. As beau­ti­ful as it is, one thing I found par­tic­u­larly intriguing was the philo­sophy behind it. Soror writes: “The Prim con­tains my body and my…
08 Apr
2011

Virtual World Design Guidelines Courtesy of Microsoft.

Between 1995 and 2001, Microsoft developed and oper­ated it’s own social vir­tual world. Named V-Chat, the ser­vice allowed users to cre­ate their own text-based, 2D, or 3D envir­on­ments in which they could chat and inter­act with other users. In it’s six years of act­ive ser­vice, V-Chat saw two major iter­a­tions, an act­ive end-user com­munity numbering…
09 Jan
2010

Second Life as a Product of the Mind.

Back in the 1970s, towards the end of the research flurry where com­mu­nic­a­tion sys­tems were being heav­ily stud­ied by both the Brit­ish Post Office and the US Gov­ern­ment, Short and col­leagues (1977) made refer­rence to an idea they termed social pres­ence. Their the­ory was that all forms of com­mu­nic­a­tion var­ied in the degree to which…
08 Jan
2010

Virtual World Research.

Up until now, most of my blog posts have been fairly opin­ion­ated errr… reflec­tions on vari­ous things, events, etc. Don’t get me wrong, I love writ­ing these things — and I have every inten­tion on car­ry­ing on with them — but for a blog that was ori­gin­ally meant to be about research it’s kind of been a little low…
07 Jan
2010

Maybe Second Life isn’t that far from Reality.

A little while ago I stumbled across a very inter­est­ing art­icle in a philo­sophy journal. It spoke about an inter­est­ing the­ory of real­ity, and the pos­sib­il­ity that we are all actu­ally liv­ing in a sim­u­lated world. I’ve heard about the sim­u­lated real­ity the­ory before and never really paid it much atten­tion — the idea that we’re all just pieces of…
06 Jan
2010

Second Life User Activity in 2009.

Given that we’ve just passed into a new year, I thought it might be inter­est­ing to take a look at some Second Life stats. The only stuff I’ve ana­lysed so far is the log-in data. For each day (in the­ory any­way), Linden records how many users logged dur­ing the 7, 14, 30, and 60 days, lead­ing up to…
03 Jan
2010

Copybotting as ‘intentional human error’.

I’ve been read­ing quite a lot of blog posts on the topic of copy­bot­ting recently. For those who don’t know, copy­bot­ting is the blanket term used to cover Second Life pir­acy. Its name comes from the pro­cess where an auto­mated avatar (bot) sys­tem­at­ic­ally inspects and then rep­lic­ates an in-world item — although it now tends to…
15 Dec
2009