Second Life Travel: Mysterious Wave.
This week’s Second Life travel tip is Mysterious Wave, a post-apocalyptic dreamscape featuring imaginative sculptures and rather effective ambient background sounds. From the place profile: Mysterious Wave opens its doors. Sim minimalist , sculptures exhibition on a musical and outstanding atmosphere that inspires creativity . A world apart , must see ! By Cherry Manga & Anley Piers .…
Second Life Travel: HuMaNoiD “Beautiful. Serene. Peaceful”.
When it comes to arty builds, there are two things that never fail to impress me — massively complex, visual epics (à la Memento mori) and minimalistic, tranquil dreamscapes. Today’s Second Life travel tip is definitely of the latter. Consisting solely of a tree in the middle of a field alongside several chairs hanging from balloons, HuMaNoiD…
Experimenting with Pixel Art in Second Life.
Here’s a little Second Life project I was working on over the Easter Break. Basically I just wanted to see whether or not pixel art would work in SL. Turns out it kind of does. My original plan was to just create wall, ceiling, and floor textures — but I got a little carried away and ended up making furniture and…
Meaning, prims, and sense-making mechanisms.
Last night I visited @sorornishi’s Second Life art exhibit, Transubstantiation. I’d read an interesting blog post on it by @botgirlq (who’s Machinima I thoroughly recommend you check out!) so thought I’d drop by. As beautiful as it is, one thing I found particularly intriguing was the philosophy behind it. Soror writes: “The Prim contains my body and my…
Virtual World Design Guidelines Courtesy of Microsoft.
Between 1995 and 2001, Microsoft developed and operated it’s own social virtual world. Named V-Chat, the service allowed users to create their own text-based, 2D, or 3D environments in which they could chat and interact with other users. In it’s six years of active service, V-Chat saw two major iterations, an active end-user community numbering…
Second Life as a Product of the Mind.
Back in the 1970s, towards the end of the research flurry where communication systems were being heavily studied by both the British Post Office and the US Government, Short and colleagues (1977) made referrence to an idea they termed social presence. Their theory was that all forms of communication varied in the degree to which…
Virtual World Research.
Up until now, most of my blog posts have been fairly opinionated errr… reflections on various things, events, etc. Don’t get me wrong, I love writing these things — and I have every intention on carrying on with them — but for a blog that was originally meant to be about research it’s kind of been a little low…
Maybe Second Life isn’t that far from Reality.
A little while ago I stumbled across a very interesting article in a philosophy journal. It spoke about an interesting theory of reality, and the possibility that we are all actually living in a simulated world. I’ve heard about the simulated reality theory before and never really paid it much attention — the idea that we’re all just pieces of…
Second Life User Activity in 2009.
Given that we’ve just passed into a new year, I thought it might be interesting to take a look at some Second Life stats. The only stuff I’ve analysed so far is the log-in data. For each day (in theory anyway), Linden records how many users logged during the 7, 14, 30, and 60 days, leading up to…
Copybotting as ‘intentional human error’.
I’ve been reading quite a lot of blog posts on the topic of copybotting recently. For those who don’t know, copybotting is the blanket term used to cover Second Life piracy. Its name comes from the process where an automated avatar (bot) systematically inspects and then replicates an in-world item — although it now tends to…